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Thought it was worth it. CONFLUX!

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Thought it was worth it. CONFLUX! Empty Thought it was worth it. CONFLUX!

Post  NickOwnsall Tue Jan 20, 2009 5:50 pm

Holy crap. Bloodhall ooze has EXTREME potential. i approve greatly. turn one of those. turn to of anything green black. every turn its getting +2/+2
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Post  the one Tue Jan 20, 2009 5:59 pm

i know, it looks great. probably be great in zoo
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Post  NickOwnsall Tue Jan 20, 2009 6:07 pm

ya. o for u nubs who cant navigate wizards, here
http://www.wizards.com/magic/TCG/Article.aspx?x=mtg/tcg/conflux/spoiler
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Post  the one Tue Jan 20, 2009 7:10 pm

is apocalypse hydra all that great(in constructed)?
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Post  Admin Tue Jan 20, 2009 10:58 pm

no but itl make for great draft stories like it was pack 2 and i was pased apocolipse hydra i changed from GW to GR fast
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Post  the one Wed Jan 21, 2009 8:17 pm

yeah, that and maelstrom angel. i dont even know what to say about it
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Post  NickOwnsall Thu Jan 22, 2009 10:35 pm

its ridiculous and relatively easy to play actually. I personally like meglanoth or whatever, and progenitus is ridiculous. protection from everything seems like an unhinged thing to say
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Post  the one Fri Jan 23, 2009 1:18 am

yeah,itll probably own, even in constructed. only way to kill it in block is scourglass, nicol bolas with ultimate ability, or 5 infests (lolz)
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Post  NickOwnsall Fri Jan 23, 2009 6:01 pm

it has pro everything. will scrouglass work?
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Post  the one Fri Jan 23, 2009 6:05 pm

yeah, it doesnt target, like a wrath
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Post  ChrisWins Fri Jan 23, 2009 7:28 pm

they need this card.

AWESOME
Cost: 10
Creature
Text:Shroud.If a spell or ability would cause Awesome to leave play, Ignore that spell or ability.
P/T: 5/5
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Post  NickOwnsall Fri Jan 23, 2009 7:54 pm

haha, thatd be sick
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Post  ChrisWins Fri Jan 23, 2009 8:49 pm

just because pro everything isn't really that. it can still be wrath'ed evac'd starstorm'd and so on. this makes it so once you play something it'd stick no matter what.
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Post  the one Fri Jan 23, 2009 11:41 pm

well then couldnt it be an infinite sacrafice engine?
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Post  the one Mon Jan 26, 2009 12:16 am

im speachless. i cant think of anything that can describe the brokeness that is conflux. the pack has to many abusable cards, block should be awesome. its fitting that the mirrodin/urzas cycle through is the broken block
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Post  NickOwnsall Mon Jan 26, 2009 4:30 pm

ya, it really is amazing. how he hell can so many cards ONLY require one of each color. Cruel control is way to easy to win wiht now with vivids and such. Hell, im making a five color deck just for conflux
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Post  the one Mon Jan 26, 2009 6:38 pm

yeah, you could almost do it in block with the uncommon lands
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Post  ChrisWins Mon Jan 26, 2009 6:52 pm

WAIT!!! As ricky has heard me preach. The development team said they made a mistake with the vivid lands. These wont be as easy once lorwyn cycles. Plus these aren't broken. They're BIG STUFF, BIG STUFF is much different than broken. Big stuff will always be dealt with by things printed in the same set.
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Post  NickOwnsall Tue Jan 27, 2009 5:54 pm

huh? wtf?
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Post  ChrisWins Wed Jan 28, 2009 6:00 pm

The set isn't broken yet. (mirror sigil sergant is) It;s filled with big creatures all of which can be dealt with with one or two mana.
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Post  Admin Wed Jan 28, 2009 10:48 pm

cris admit that i was right last week when i said that this was going to be the overpowered set path to exile
mirror sigil sargent martial coup volcanic fallout blue is so totaly screwed for block
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Post  the one Wed Jan 28, 2009 11:33 pm

rickys right, the only good counters are punish ignorance and cancel, and cancel isnt all that great. there is no way blue can counter everything, and the only wraths cost 7(the white x, if x is 5 do something awesome), and scourglass, which cant go untill turn 6, and naturalize in the sideboard kills . non esper control will be neigh unplayable
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Post  the one Thu Jan 29, 2009 12:23 am

nate sad. wizards broke the format. white is now unstoppable as the greatest removat color. im playing control in block, tired of playing around counters/kill, dont want to play around path to ezile
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Post  the one Thu Jan 29, 2009 6:19 pm

the last post was a little extreme, i realized that the reason for all the great removal is the lack of counters, and that will lead to a near controlless format, or at least a counteress one. path to exile is necessary to deal with all the amazing new creatures, but unfortunately the price that is paid for this amazing chance at a format that hopefully will be dominated by creature decks is the disadvantage other crature decks will face. we are giving up ease in one format for dificulty in another, at least in decks like affinity, and slightly treefolk that relly on a few key cards to win(without doran, or timber protector, half of my creatures dont hit for more than 3), but hopefully the land search will make the card undisirable in extneded
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Post  ChrisWins Fri Jan 30, 2009 6:24 pm

No. You guys just haven't been around enough sets to see how this is going to play out. the only good counters are cryptic,broken, amitions, negate, bant charm, remove soul, whatever might be in conflux and some others not mentioned. You'll have to get past seeing a bunch of big guys and going BROKEN OMG BROKEN! while screaming like girls. Very Happy

Most pros think this set isn't going to so much.
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